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VSculpt: A Distributed Virtual Sculpting Environment for Collaborative Design

Li, Frederick Li; Lau, Rynson; Ng, Frederick

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Authors

Frederick Li Li

Rynson Lau

Frederick Ng



Abstract

A collaborative virtual sculpting system supports a team of geographically separated designers/engineers connected by networks to participate in designing three-dimensional (3D) virtual engineering tools or sculptures. It encourages international collaboration at a minimal cost. However, in order for the system to be useful, two factors need to be addressed: intuitiveness and real-time interaction. Although a lot of effort has been put into developing virtual sculpting environments, only limited work addresses collaborative virtual sculpting. This is because in order to support real-time collaborative virtual sculpting, many challenging issues need to be addressed. We propose a collaborative virtual sculpting framework, called VSculpt. Through adapting some techniques we developed earlier and integrating them with some techniques developed here, the proposed framework provides a real-time intuitive environment for collaborative design. In particular, it addresses issues on efficient rendering and transmission of deformable objects, intuitive object deformation using the CyberGlove and concurrent object deformation by multiple clients. We demonstrate and evaluate the performance of the proposed framework through a number of experiments.

Citation

Li, F. L., Lau, R., & Ng, F. (2003). VSculpt: A Distributed Virtual Sculpting Environment for Collaborative Design. IEEE Transactions on Multimedia, 5(4), 570-580. https://doi.org/10.1109/tmm.2003.814795

Journal Article Type Article
Publication Date 2003-12
Deposit Date Feb 26, 2008
Publicly Available Date Nov 8, 2010
Journal IEEE Transactions on Multimedia
Print ISSN 1520-9210
Publisher Institute of Electrical and Electronics Engineers
Peer Reviewed Peer Reviewed
Volume 5
Issue 4
Pages 570-580
DOI https://doi.org/10.1109/tmm.2003.814795

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