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Massively Multiplayer Online Game Addiction: Instrument Development and Validation

Lee, Z.W.Y.; Cheung, C.M.K.; Chan, T.K.H.

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Authors

Z.W.Y. Lee

C.M.K. Cheung

T.K.H. Chan



Abstract

The primary objective of this paper is to develop and validate an instrument for massively multiplayer online game (MMOG) addiction. Three stages of instrument development were undertaken to achieve this objective: item generation, scale development, and instrument testing. The results of a confirmation factor analysis confirmed the existence of seven dimensions of MMOG addiction, namely Salience, Mood Modification, Tolerance, Withdrawal, Conflicts, Relapse, and Loss of Control. The final instrument exhibits adequate levels of reliability, convergent validity, discriminant validity, and nomological validity. The instrument is expected to assist future empirical research on MMOG addiction. The theoretical and practical implications are discussed.

Citation

Lee, Z., Cheung, C., & Chan, T. (2015). Massively Multiplayer Online Game Addiction: Instrument Development and Validation. Information and Management, 52(4), 413-430. https://doi.org/10.1016/j.im.2015.01.006

Journal Article Type Article
Acceptance Date Jan 16, 2015
Online Publication Date Jan 27, 2015
Publication Date Jun 1, 2015
Deposit Date Jan 15, 2018
Publicly Available Date Feb 1, 2018
Journal Information and Management
Print ISSN 0378-7206
Publisher Elsevier
Peer Reviewed Peer Reviewed
Volume 52
Issue 4
Pages 413-430
DOI https://doi.org/10.1016/j.im.2015.01.006
Public URL https://durham-repository.worktribe.com/output/1340973

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