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Binocular eye-tracking for the control of a 3D immersive multimedia user interface

Sidorakis, Nikolaos; Koulieris, George Alex; Mania, Katerina

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Authors

Nikolaos Sidorakis

Katerina Mania



Abstract

In this paper, we present an innovative approach to design a gaze-controlled Multimedia User Interface for modern, immersive headsets. The wide-spread availability of consumer grade Virtual Reality Head Mounted Displays such as the Oculus RiftTM transformed VR to a commodity available for everyday use. However, Virtual Environments require new paradigms of User Interfaces, since standard 2D interfaces are designed to be viewed from a static vantage point only, e.g. the computer screen. Additionally, traditional input methods such as the keyboard and mouse are hard to manipulate when the user wears a Head Mounted Display. We present a 3D Multimedia User Interface based on eye-tracking and develop six applications which cover commonly operated actions of everyday computing such as mail composing and multimedia viewing. We perform a user study to evaluate our system by acquiring both quantitative and qualitative data. The study indicated that users make less type errors while operating the eye-controlled interface compared to using the standard keyboard during immersive viewing. Subjects stated that they enjoyed the eye-tracking 3D interface more than the keyboard/mouse combination.

Citation

Sidorakis, N., Koulieris, G. A., & Mania, K. (2015). Binocular eye-tracking for the control of a 3D immersive multimedia user interface. In 2015 IEEE 1st Workshop on Everyday Virtual Reality (WEVR) : proceedings of a meeting held 23 March 2015, Arles, Camargue, Provence, France (15-18). https://doi.org/10.1109/wevr.2015.7151689

Conference Name Everyday Virtual Reality (WEVR), 2015 IEEE 1st Workshop on IEEE
Conference Location Arles, Camargue, Provence, France
Start Date Mar 23, 2015
Acceptance Date Feb 16, 2015
Online Publication Date Jul 9, 2015
Publication Date Jul 9, 2015
Deposit Date Jun 5, 2018
Publicly Available Date Mar 28, 2024
Publisher Institute of Electrical and Electronics Engineers
Pages 15-18
Book Title 2015 IEEE 1st Workshop on Everyday Virtual Reality (WEVR) : proceedings of a meeting held 23 March 2015, Arles, Camargue, Provence, France.
DOI https://doi.org/10.1109/wevr.2015.7151689

Files

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© 2015 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.





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