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Asymmetric dominance and phantom decoy effects in games

Colman, A.M.; Pulford, B.D.; Bolger, F.

Authors

A.M. Colman

B.D. Pulford

F. Bolger



Abstract

In individual choices between alternatives x and y, the availability of a third alternative z, judged inferior to x but not to y, tends to increase preferences for x. Two experiments investigated corresponding strategic asymmetric dominance effects in games. In Experiment 1, 72 players chose strategies in six symmetric 3 × 3 games, each having one strategy dominating just one other, or in reduced 2 × 2 games constructed by deleting the dominated strategies. Asymmetrically dominated strategies, even when unavailable (phantom decoy), increased choices of the strategies that dominated them and bolstered decision confidence. In Experiment 2, 81 participants played 12 similar but asymmetric games with or without dominated strategies, and similar asymmetric dominance, phantom decoy, and confidence effects were found.

Citation

Colman, A., Pulford, B., & Bolger, F. (2007). Asymmetric dominance and phantom decoy effects in games. Organizational Behavior and Human Decision Processes, 104(2), 193-206. https://doi.org/10.1016/j.obhdp.2007.03.001

Journal Article Type Article
Online Publication Date May 4, 2007
Publication Date Nov 1, 2007
Deposit Date Feb 20, 2009
Journal Organizational Behavior and Human Decision Processes
Print ISSN 0749-5978
Publisher Elsevier
Peer Reviewed Peer Reviewed
Volume 104
Issue 2
Pages 193-206
DOI https://doi.org/10.1016/j.obhdp.2007.03.001
Keywords Asymmetric dominance, Confidence, Focal point, Game theory, Property alpha, Reason-based choice, Strategic dominance.
Public URL https://durham-repository.worktribe.com/output/1565031