T.C. Nicholas Graham
Usability and Computer Games: Working Group Report
Graham, T.C. Nicholas; Curzon, Paul; Doherty, Gavin; Palanque, Philippe; Potter, Richard; Roast, Christopher; Smith, Shamus P.; Doherty, G.; Blandford., A.
Authors
Paul Curzon
Gavin Doherty
Philippe Palanque
Richard Potter
Christopher Roast
Shamus P. Smith
G. Doherty
A. Blandford.
Abstract
Computer games are intended to be fun to play. While they are also interactive systems with sophisticated user interfaces, standard concepts of usability do not necessarily apply to games. In this workshop, we explored the relationship between usability and fun. Our central conclusion was that applying standard usability design guidelines, such as those proposed by Nielson [4], may improve or reduce the fun of a game, but that for many standard usability guidelines, there exist equivalent guidelines addressing fun in games.
Citation
Graham, T. N., Curzon, P., Doherty, G., Palanque, P., Potter, R., Roast, C., …Blandford., A. (2007). Usability and Computer Games: Working Group Report. In Interactive systems : design, specification, and verification ; 13th international workshop, DSVIS 2006 Dublin, Ireland, July 26-28, 2006 ; revised papers (265-268). https://doi.org/10.1007/978-3-540-69554-7_22
Conference Name | Interactive Systems. Design, Specification, and Verification. |
---|---|
Conference Location | Dublin. |
Publication Date | Jan 1, 2007 |
Deposit Date | Jan 16, 2009 |
Pages | 265-268 |
Series Title | Lecture notes in computer science |
Series Number | 4323 |
Series ISSN | 0302-9743,1611-3349 |
Book Title | Interactive systems : design, specification, and verification ; 13th international workshop, DSVIS 2006 Dublin, Ireland, July 26-28, 2006 ; revised papers. |
DOI | https://doi.org/10.1007/978-3-540-69554-7_22 |
Publisher URL | http://www.springerlink.com/content/d34v4236t2856592/fulltext.pdf |
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