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Usability and computer games : working group report.

Graham, T. C. Nicholas. and Curzon, Paul. and Doherty, Gavin. and Palanque, Philippe. and Potter, Richard. and Roast, Christopher. and Smith, Shamus P. (2007) 'Usability and computer games : working group report.', in Interactive systems : design, specification, and verification ; 13th international workshop, DSVIS 2006 Dublin, Ireland, July 26-28, 2006 ; revised papers. Berlin: Springer, pp. 265-268. Lecture notes in computer science., 4323

Abstract

Computer games are intended to be fun to play. While they are also interactive systems with sophisticated user interfaces, standard concepts of usability do not necessarily apply to games. In this workshop, we explored the relationship between usability and fun. Our central conclusion was that applying standard usability design guidelines, such as those proposed by Nielson [4], may improve or reduce the fun of a game, but that for many standard usability guidelines, there exist equivalent guidelines addressing fun in games.

Item Type:Book chapter
Full text:Full text not available from this repository.
Publisher Web site:http://dx.doi.org/10.1007/978-3-540-69554-7_22
Record Created:16 Jan 2009
Last Modified:08 Apr 2009 16:39

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