Skip to main content

Research Repository

Advanced Search

Usability and Computer Games: Working Group Report

Graham, T.C. Nicholas; Curzon, Paul; Doherty, Gavin; Palanque, Philippe; Potter, Richard; Roast, Christopher; Smith, Shamus P.; Doherty, G.; Blandford., A.

Authors

T.C. Nicholas Graham

Paul Curzon

Gavin Doherty

Philippe Palanque

Richard Potter

Christopher Roast

Shamus P. Smith

G. Doherty

A. Blandford.



Abstract

Computer games are intended to be fun to play. While they are also interactive systems with sophisticated user interfaces, standard concepts of usability do not necessarily apply to games. In this workshop, we explored the relationship between usability and fun. Our central conclusion was that applying standard usability design guidelines, such as those proposed by Nielson [4], may improve or reduce the fun of a game, but that for many standard usability guidelines, there exist equivalent guidelines addressing fun in games.

Citation

Graham, T. N., Curzon, P., Doherty, G., Palanque, P., Potter, R., Roast, C., …Blandford., A. (2007). Usability and Computer Games: Working Group Report. In Interactive systems : design, specification, and verification ; 13th international workshop, DSVIS 2006 Dublin, Ireland, July 26-28, 2006 ; revised papers (265-268). https://doi.org/10.1007/978-3-540-69554-7_22

Conference Name Interactive Systems. Design, Specification, and Verification.
Conference Location Dublin.
Publication Date Jan 1, 2007
Deposit Date Jan 16, 2009
Pages 265-268
Series Title Lecture notes in computer science
Series Number 4323
Series ISSN 0302-9743,1611-3349
Book Title Interactive systems : design, specification, and verification ; 13th international workshop, DSVIS 2006 Dublin, Ireland, July 26-28, 2006 ; revised papers.
DOI https://doi.org/10.1007/978-3-540-69554-7_22
Publisher URL http://www.springerlink.com/content/d34v4236t2856592/fulltext.pdf