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Evaluating design guidelines for reducing user disorientation in a desktop virtual environment.

Smith, S. P. and Marsh, T. (2004) 'Evaluating design guidelines for reducing user disorientation in a desktop virtual environment.', Virtual reality., 8 (1). pp. 55-62.

Abstract

Navigation in virtual environments can be difficult. One contributing factor is user disorientation. Two major causes of this are the lack of navigation cues in the environment and problems with navigating too close to or through virtual world objects. Previous work has developed guidelines, informed by cinematography conventions, for the construction of virtual environments to aid user comprehension of virtual space to reduce user disorientation. To validate these guidelines, two user studies have been performed where users of a desktop virtual environment are to complete a navigation task in a virtual maze. In an initial study [12], collision detection with the maze walls was not enabled and the results indicated that the guidelines were effective for reducing disorientation but not for developing the users awareness of the environment space. A second study has been performed where collision detection was enabled. Results suggest that the use of the guidelines can help reduce the incidences of user disorientation and aid navigation tasks. However, the guidelines have little impact on users ability to construct cognitive maps of the desktop virtual environment.

Item Type:Article
Keywords:Desktop navigation, Virtual environment, Evaluation study.
Full text:Full text not available from this repository.
Publisher Web site:http://dx.doi.org/10.1007/s10055-004-0137-x
Record Created:23 Apr 2008
Last Modified:19 Mar 2010 14:59

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