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Note on the computational complexity of least core concepts for min-cost spanning tree games.

Faigle, U. and Kern, W. and Paulusma, Daniel (2000) 'Note on the computational complexity of least core concepts for min-cost spanning tree games.', Mathematical methods of operations research., 52 (1). pp. 23-38.

Abstract

Various least core concepts including the classical least core of cooperative games are discussed. By a reduction from minimum cover problems, we prove that computing an element in these least cores is in general NP-hard for minimum cost spanning tree games. As a consequence, computing the nucleolus, the nucleon and the per-capita nucleolus of minimum cost spanning tree games is also NP-hard.

Item Type:Article
Keywords:Cooperative game, Least core, Nucleolus, Spanning tree, NP-hard.
Full text:Full text not available from this repository.
Publisher Web site:http://dx.doi.org/10.1007/s001860000059
Record Created:13 Oct 2009 11:35
Last Modified:02 Apr 2013 16:52

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