Dr Frederick Li frederick.li@durham.ac.uk
Associate Professor
VSculpt : a distributed virtual sculpting environment for collaborative design
Li, Frederick; Lau, Rynson W.H.; Ng, Frederick
Authors
Rynson W.H. Lau
Frederick Ng
Abstract
A collaborative virtual sculpting system supports a team of geographically separated designers/engineers connected by networks to participate in designing three-dimensional (3-D) virtual engineering tools or sculptures. It encourages international collaboration at a minimal cost. However, in order for the system to be useful, two factors need to be addressed: intuitiveness and real-time interaction. Although a lot of effort has been put into developing virtual sculpting environments, only limited work addresses collaborative virtual sculpting. This is because in order to support real-time collaborative virtual sculpting, many challenging issues need to be addressed. In this paper, we propose a collaborative virtual sculpting framework, called VSculpt. Through adapting some techniques we developed earlier and integrating them with some techniques developed here, the proposed framework provides a real-time intuitive environment for collaborative design. In particular, it addresses issues on efficient rendering and transmission of deformable objects, intuitive object deformation using the CyberGlove and concurrent object deformation by multiple clients. We demonstrate and evaluate the performance of the proposed framework through a number of experiments.
Citation
Li, F., Lau, R. W., & Ng, F. (2003). VSculpt : a distributed virtual sculpting environment for collaborative design. IEEE Transactions on Multimedia, 5(4), 570-580. https://doi.org/10.1109/tmm.2003.814795
Journal Article Type | Article |
---|---|
Publication Date | 2003-12 |
Deposit Date | May 27, 2008 |
Publicly Available Date | May 27, 2008 |
Journal | IEEE Transactions on Multimedia |
Print ISSN | 1520-9210 |
Publisher | Institute of Electrical and Electronics Engineers |
Peer Reviewed | Peer Reviewed |
Volume | 5 |
Issue | 4 |
Pages | 570-580 |
DOI | https://doi.org/10.1109/tmm.2003.814795 |
Keywords | Collaborative environments, Deformable object, Rendering, Distributed collaboration. |
Files
Published Journal Article
(891 Kb)
PDF
Copyright Statement
® 2003 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.
You might also like
Deformable Model Retrieval Based on Topological and Geometric Signatures
(2007)
Journal Article
Multi-server support for large scale distributed virtual environments
(2005)
Journal Article
Motion prediction for caching and prefetching in mouse-driven DVE navigation
(2005)
Journal Article
CyberWalk : a web-based distributed virtual walkthrough environment
(2003)
Journal Article
GameOD: An Internet Based Game-On-Demand Framework
(2004)
Conference Proceeding
Downloadable Citations
About Durham Research Online (DRO)
Administrator e-mail: dro.admin@durham.ac.uk
This application uses the following open-source libraries:
SheetJS Community Edition
Apache License Version 2.0 (http://www.apache.org/licenses/)
PDF.js
Apache License Version 2.0 (http://www.apache.org/licenses/)
Font Awesome
SIL OFL 1.1 (http://scripts.sil.org/OFL)
MIT License (http://opensource.org/licenses/mit-license.html)
CC BY 3.0 ( http://creativecommons.org/licenses/by/3.0/)
Powered by Worktribe © 2024
Advanced Search