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Window-games between TCP flows

Efraimidis, P.S.; Tsavlidis, L.; Mertzios, G.B.

Authors

P.S. Efraimidis

L. Tsavlidis



Abstract

We consider network congestion problems between TCP flows and define a new game, the Window-game, which models the problems of network congestion caused by the competing flows. Analytical and experimental results show the relevance of the Window-game to real TCP congestion games and provide interesting insight into the respective Nash equilibria. Furthermore, we propose a new algorithmic queue mechanism, called Prince, which at congestion makes a scapegoat of the most greedy flow. We provide evidence which shows that Prince achieves efficient Nash equilibria while requiring only limited computational resources.

Citation

Efraimidis, P., Tsavlidis, L., & Mertzios, G. (2010). Window-games between TCP flows. Theoretical Computer Science, 411(31-33), 2798-2817. https://doi.org/10.1016/j.tcs.2010.03.031

Journal Article Type Article
Publication Date Jun 28, 2010
Deposit Date Dec 8, 2011
Journal Theoretical Computer Science
Print ISSN 0304-3975
Publisher Elsevier
Peer Reviewed Peer Reviewed
Volume 411
Issue 31-33
Pages 2798-2817
DOI https://doi.org/10.1016/j.tcs.2010.03.031
Keywords Algorithmic game theory, Network games, Nash equilibrium.