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Window-games between TCP flows.

Efraimidis, P.S. and Tsavlidis, L. and Mertzios, G.B. (2010) 'Window-games between TCP flows.', Theoretical computer science., 411 (31-33). pp. 2798-2817.

Abstract

We consider network congestion problems between TCP flows and define a new game, the Window-game, which models the problems of network congestion caused by the competing flows. Analytical and experimental results show the relevance of the Window-game to real TCP congestion games and provide interesting insight into the respective Nash equilibria. Furthermore, we propose a new algorithmic queue mechanism, called Prince, which at congestion makes a scapegoat of the most greedy flow. We provide evidence which shows that Prince achieves efficient Nash equilibria while requiring only limited computational resources.

Item Type:Article
Keywords:Algorithmic game theory, Network games, Nash equilibrium.
Full text:Full text not available from this repository.
Publisher Web site:http://dx.doi.org/10.1016/j.tcs.2010.03.031
Record Created:15 Dec 2011 17:05
Last Modified:17 Jan 2012 12:11

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