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Comparison of short-term energy intake and appetite responses to active and seated video gaming, in 8 to 11 year-old boys

Allsop, S.; Green, B.P.; Dodd-Reynolds, C.J.; Barry, G.; Rumbold, P.L.S.

Comparison of short-term energy intake and appetite responses to active and seated video gaming, in 8 to 11 year-old boys Thumbnail


Authors

S. Allsop

B.P. Green

G. Barry

P.L.S. Rumbold



Abstract

The acute effects of active and seated video gaming on energy intake (EI), blood glucose, plasma glucagon-like peptide-1 (GLP-17–36) and subjective appetite (hunger, prospective food consumption and fullness) were examined in 8–11-year-old boys. In a randomised, crossover manner, twenty-two boys completed one 90-min active and one 90-min seated video gaming trial during which food and drinks were provided ad libitum. EI, plasma GLP-17–36, blood glucose and subjective appetite were measured during and following both trials. Time-averaged AUC blood glucose was increased (P=0·037); however, EI was lower during active video gaming (1·63 (sem 0·26) MJ) compared with seated video gaming (2·65 (sem 0·32) MJ) (P=0·000). In a post-gaming test meal 1 h later, there were no significant differences in EI between the active and seated gaming trials. Although estimated energy expenditure was significantly higher during active video gaming, there was still no compensation for the lower EI. At cessation of the trials, relative EI (REI) was significantly lower following active video gaming (2·06 (sem 0·30) MJ) v. seated video gaming (3·34 (sem 0·35) MJ) (P=0·000). No significant differences were detected in time-averaged AUC GLP-17–36 or subjective appetite. At cessation of the active video gaming trial, EI and REI were significantly less than for seated video gaming. In spite of this, the REI established for active video gaming was a considerable amount when considering the total daily estimated average requirement for 8–11-year-old boys in the UK (7·70 MJ).

Citation

Allsop, S., Green, B., Dodd-Reynolds, C., Barry, G., & Rumbold, P. (2016). Comparison of short-term energy intake and appetite responses to active and seated video gaming, in 8 to 11 year-old boys. British Journal of Nutrition, 115(06), 1117-1125. https://doi.org/10.1017/s0007114515005437

Journal Article Type Article
Acceptance Date Dec 16, 2015
Online Publication Date Jan 28, 2016
Publication Date Mar 1, 2016
Deposit Date Jan 29, 2016
Publicly Available Date Jul 28, 2016
Journal British Journal of Nutrition
Print ISSN 0007-1145
Electronic ISSN 1475-2662
Publisher Cambridge University Press
Peer Reviewed Peer Reviewed
Volume 115
Issue 06
Pages 1117-1125
DOI https://doi.org/10.1017/s0007114515005437
Keywords Video gaming, Energy intake, Appetite, Satiety, Children.

Files

Accepted Journal Article (278 Kb)
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Copyright Statement
Copyright © The Authors 2016. This paper has been published in a revised form, subsequent to editorial input by Cambridge University Press, in 'British Journal of Nutrition' (115: 06 (2016) 1117-1125) http://journals.cambridge.org/BJN





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