Dr Frederick Li frederick.li@durham.ac.uk
Associate Professor
Supporting Continuous Consistency in Multiplayer Online Games
Li, Frederick; Li, Lewis; Lau, Rynson
Authors
Dr Frederick Li frederick.li@durham.ac.uk
Associate Professor
Rynson Lau
Abstract
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some time before the changes are reflected to other concurrent players. This significantly affects the interactivity of the game. Sometimes, it may even cause disputes among the players. In this paper, we present a continuous consistency control mechanism to support collaborative game applications. Specifically, we propose a relaxed consistency control model for continuous events. Based on this model, we have developed a method to provide a global-wise continuous synchronization on the states of dynamic game objects presented among concurrent game players. We show the performance of the proposed method through some experiments.
Citation
Li, F., Li, L., & Lau, R. (2004). Supporting Continuous Consistency in Multiplayer Online Games. . https://doi.org/10.1145/1027527.1027619
Conference Name | 12th Annual ACM International Conference on Multimedia |
---|---|
Conference Location | New York, USA |
Start Date | Oct 10, 2004 |
End Date | Oct 16, 2004 |
Publication Date | 2004-10 |
Deposit Date | Jan 23, 2009 |
Publisher | Association for Computing Machinery (ACM) |
Pages | 388-391 |
DOI | https://doi.org/10.1145/1027527.1027619 |
Additional Information | Conference dates: 10-16 October 2004. Technical Poster Session 2: Multimedia Networking & System Support. |
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