Li, F. and Li, L. and Lau, R. (2004) 'Supporting continuous consistency in multiplayer online games.', 12th Annual ACM International Conference on Multimedia New York, USA, 10-16 October 2004.
Abstract
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some time before the changes are reflected to other concurrent players. This significantly affects the interactivity of the game. Sometimes, it may even cause disputes among the players. In this paper, we present a continuous consistency control mechanism to support collaborative game applications. Specifically, we propose a relaxed consistency control model for continuous events. Based on this model, we have developed a method to provide a global-wise continuous synchronization on the states of dynamic game objects presented among concurrent game players. We show the performance of the proposed method through some experiments.
Item Type: | Conference item (Paper) |
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Additional Information: | Technical Poster Session 2: Multimedia Networking & System Support. |
Full text: | Full text not available from this repository. |
Publisher Web site: | http://dx.doi.org/10.1145/1027527.1027619 |
Date accepted: | No date available |
Date deposited: | No date available |
Date of first online publication: | October 2004 |
Date first made open access: | No date available |
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