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Applications of visual perception to virtual reality rendering

Patney, Anjul; Zannoli, Marina; Koulieris, George-Alex; Kim, Joohwan; Wetzstein, Gordon; Steinicke, Frank

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Authors

Anjul Patney

Marina Zannoli

Joohwan Kim

Gordon Wetzstein

Frank Steinicke



Abstract

Over the past few years, virtual reality (VR) has transitioned from the realm of expensive research prototypes and military installations into widely available consumer devices. These devices enable experiences that are highly immersive and entertaining, and have the potential to redefine the future of computer graphics. Yet, several challenges limit the practicality and accessibility of modern virtual reality Head-Mounted Displays (HMDs), including:

Citation

Patney, A., Zannoli, M., Koulieris, G., Kim, J., Wetzstein, G., & Steinicke, F. (2017). Applications of visual perception to virtual reality rendering. In ACM SIGGRAPH 2017 Courses (SIGGRAPH '17) (1-38). https://doi.org/10.1145/3084873.3086551

Conference Name ACM SIGGRAPH 2017 Courses
Conference Location Los Angeles, California, USA
Start Date Jul 30, 2023
End Date Aug 3, 2017
Acceptance Date Apr 24, 2017
Online Publication Date Jul 30, 2017
Publication Date Jul 30, 2017
Deposit Date Jun 5, 2018
Publicly Available Date Jul 24, 2018
Publisher Association for Computing Machinery (ACM)
Pages 1-38
Book Title ACM SIGGRAPH 2017 Courses (SIGGRAPH '17).
DOI https://doi.org/10.1145/3084873.3086551

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Copyright Statement
© Copyright held by the owner/author(s). 2017. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in ACM SIGGRAPH 2017 Courses (SIGGRAPH '17), https://doi.org/10.1145/3084873.3086551.





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