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Analysing Gamification Elements in Educational Environments Using an Existing Gamification Taxonomy

Toda, Armando M. and Klock, Ana C. T. and Oliveira, Wilk and Palomino, Paula T. and Rodrigues, Luiz and Shi, Lei and Bittencourt, Ig and Gasparini, Isabela and Isotani, Seiji and Cristea, Alexandra I. (2019) 'Analysing Gamification Elements in Educational Environments Using an Existing Gamification Taxonomy.', Smart Learning Environments, 6 (1). p. 16.


Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design and analysis of gamified strategies. This paper analysed the game elements employed in gamified learning environments through a previously proposed and evaluated taxonomy while detailing and expanding this taxonomy. In the current paper, we describe our taxonomy in-depth as well as expand it. Our new structured results demonstrate an extension of the proposed taxonomy which results from this process, is divided into five dimensions, related to the learner and the learning environment. Our main contribution is the detailed taxonomy that can be used to design and evaluate gamification design in learning environments.

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Publisher statement:© The Author(s). 2019 Open Access This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (, which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
Date accepted:21 November 2019
Date deposited:14 April 2021
Date of first online publication:04 December 2019
Date first made open access:14 April 2021

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